Просмотр полной версии : макс В-Рей
дайте плиз ссылку на последний с кряком )) заранее сенк
Вот врей (http://rapidshare.com/files/24766540/vray_adv_150R3_max90_x86_32.rar)к 9 максу
pass:snooper
Весит 15Мб
Добавлено через 1 час 49 минут
Maxwell Render 1.1 3DS Max 9 v1.0.73
http://pixhost.eu/avaxhome/gfxworld/2007-02-12/maxwell.jpg
| 73.8 Mb | Rs.com
Maxwell Render is a new render engine based on the physics of real light. Its algorithms and equations reproduce the behaviour of light in a completely accurate way.
тут (http://rapidshare.com/files/16083075/MaxwRen11Max9.rar)
или
тут (http://depositfiles.com/files/617729)
sasainda
23.05.2007, 20:49
Спасибо за максвелл. Кстати, хочу предложить писать здесь об редких изменениях в V-Ray RC3, например, при рендеринге на бликах появляются выжженые области, на RC2 таких проблем нет. Чтобы этого избежать, надо в настройках рендера во вкладке render => color mapping поставить галочки на sub-pixel mapping и clamp mapping. Sub-pixel лучше включать только по крайней необходимости, так как пропадают яркие блики. А еще лучше - отрендерить со включенными и отключенными опциями, а в фотошопе наложить 2 рендера друг на друга (вехний слой - с выжжеными ореолами) и стереть некрасивые участки.
ScubaJIN
28.05.2007, 12:48
Спасибо за максвелл. Кстати, хочу предложить писать здесь об редких изменениях в V-Ray RC3, например, при рендеринге на бликах появляются выжженые области, на RC2 таких проблем нет. Чтобы этого избежать, надо в настройках рендера во вкладке render => color mapping поставить галочки на sub-pixel mapping и clamp mapping. Sub-pixel лучше включать только по крайней необходимости, так как пропадают яркие блики. А еще лучше - отрендерить со включенными и отключенными опциями, а в фотошопе наложить 2 рендера друг на друга (вехний слой - с выжжеными ореолами) и стереть некрасивые участки.
Ничего себе совет, каждую картинку по два раза считать.
У меня некоторые считаются до 10 часов и дольше.
Если только одну доводить до ума, для какого-нибудь журнала, на обложку. А работать так, не реально.
Спасибо за максвелл. Кстати, хочу предложить писать здесь об редких изменениях в V-Ray RC3, например, при рендеринге на бликах появляются выжженые области, на RC2 таких проблем нет. Чтобы этого избежать, надо в настройках рендера во вкладке render => color mapping поставить галочки на sub-pixel mapping и clamp mapping. Sub-pixel лучше включать только по крайней необходимости, так как пропадают яркие блики. А еще лучше - отрендерить со включенными и отключенными опциями, а в фотошопе наложить 2 рендера друг на друга (вехний слой - с выжжеными ореолами) и стереть некрасивые участки.
Да и еще хочу добавить что выключенный суб-пиксел шума добаляет, поэтому крайне редко удается оставить его выключенным.
RED_Spider
10.07.2007, 17:54
если нашел рс4, кинь плз прямую линку , а то я здесь максимум нашел рс3 и под рино
под макс рс4 пока нет в нета колько оды разводи с етим апдейтом:(
Добавлено через 4 минуты
если нашел рс4, кинь плз прямую линку , а то я здесь максимум нашел рс3 и под рино
под макс http://www.51render.com/article.asp?id=139
рс4 пока нет в нете только одни разводы :(
VRay 1.5 RC3 32bit versions for max9
http://rapidshare.com/files/2480935/max9rc3chs.rar.htm
VRay 1.5 RC3 64bit versions for max9
http://rapidshare.com/files/2476329/VRay15RC3x64max9.rar.html
pass: 51render.com
Vray 1.5 Rc5 Max9 - 32 bit!!!
http://pixhost.eu/avaxhome/gfxworld/2007-07-22/vray1.jpg
Vray 1.5 Rc5 Max9 - 24 Mb
V-Ray has become the renderer of choice in big production studios across the world. Feature film productions, multi-million dollar game productions, large and small architectural visualizations have trusted their visuals to V-Ray.
http://pixhost.eu/avaxhome/gfxworld/2007-07-22/vray2_561.jpg
http://rapidshare.com/files/44348465/Vray_v1.5RC5R9.rar
или
http://depositfiles.com/files/1284894
For more info: Product homepage (http://www.nowa.cc/www.chaosgroup.com)
Build 1.50.RC5
==============================
New features:
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
Modified features:
(*) Increased rendering speed for some types of scenes;
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
(*) Distributed rendering can now be started as a BackBurner job;
(*) Added an option to exclude specific objects from overriding their material from the Global Switches rollout;
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
(*) "Cutoff" threshold parameter for VRayLight's allows to reduce render times in scenes with many weak lights;
(*) "Envrionment priority" option added to VRayMtl to control environment override behaviour between different materials;
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
(*) "No GI on other mattes" and "GI surface ID" parameters added to VRayMtlWrapper;
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
(*) If there are several VRaySun nodes in the scene, VRaySky will now pick the first one that is enabled (rather than the first one at all);
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
(*) The irradiance map viewer will print out the progress of merging irradiance maps;
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
(*) The "Save maps per frame" option has been removed from the GI rollout;
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
(*) Added a new "hybrid" SSS model in VRayMtl;
(*) Added exclude list for material override in the Global Switches rollout;
(*) The uninstaller will unregister any V-Ray services as well(DR spawner, license server etc.);
(*) Added "Affect alpha" option to VRaySphereFade;
(*) VRayLights now produce accurate motion blur when animated;
(*) VRayFur can now generate motion blur with more than 2 geometry samples;
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
(*) VRayLights produced wrong intensity with photometric units;
(*) VRaySun/VRaySky had wrong photometric intensity; they now have a "legacy model" option to use the old model, which is turned on automatically for older files;
(*) VRayPhysicalCamera ISO parameter produced wrong exposure; it now has a "legacy model" option to use the old model, which is turned on automatically for older files;
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
(*) Re-worked VRayFastSSS material to use the irradiance map interpolation mechanism for faster and smoother results;
(*) Added an "Affect reflections" option to VRayLight's to control reflection visibility separately from speculars;
Known issues (Известные проблемы(PROMT))
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash;
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray may crash;
Bug fixes:
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
(*) Problems with 2D displacement (RC3 bug);
(*) Automatically created VRaySky did not have a name;
(*) Horizontal scrolling problems with the V-Ray messages window;
(*) VRayOverrideMtl could cause 3dsmax to crash;
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
(*) Some rare raycaster precision errors were fixed;
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug);
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
(*) Missing files (textures/VRayProxies etc) were not always detected correctly;
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
(*) Standard materials with transparency did not render properly (RC3 bug);
(*) No motion blur for ParticleFlow on 64-bit 3dsmax;
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
(*) VRayBlendMtl did not list the blend textures as sub-anims;
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
(*) The parameters of VRayMtlWrapper did not have proper names in Track View;
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
(*) Somewhat better memory management for proxies and dynamic meshes;
(*) Crashes with VRayFur on animated objects when using motion blur;
(*) Incorrect environment color with several VRayLights in "dome" mode;
(*) "Crop" render mode with the V-Ray VFB did not work for animations;
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
(*) VRayBmpFilter did not always display its bitmap texture successfully;
(*) VRayBmpFilter could produce invalid colors;
(*) Photon mapping could produce wrong GI on transparent surfaces;
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
(*) Banding with very small spherical VRayLights;
(*) SSS with VRayMtl did not work properly with intersecting refractive objects;
(*) Problems with dome light and matte/shadow materials with GI on;
(*) VRayBlendMtl in additive mode produced incorrect alpha channel;
(*) VRayHDRI did not free is memory with the freeSceneBitmaps MaxScript command;
(*) Crash when rendering disconnected Particle Flow events;
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
(*) In some cases VRayFur did not render properly;
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
(*) Distortion map for VRayToon had no effect;
(*) Light cache prefiltering ignored GI surface IDs;
(*) VRayLight's appeared in reflections for objects excluded from the lights;
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
:ex:
Alexey_BMW
25.07.2007, 18:19
Вот две ссылки на новый VRay Build 1.50.RC5
пока рабочие
http://3dezigner.ucoz.ru/v1.5RC5R9.part1.rar
http://3dezigner.ucoz.ru/v1.5RC5R9.part2.rar
http://stream.ifolder.ru/2788019
http://rapidshare.com/files/44525229/VRay_adv_150R5_max9.rar.html
Скачать Vray 1.5 SP1 (6Mb) под мах9 и 32
Талбетка внутри
http://rapidshare.com/files/62304569/Vr15_m9x86_092307_www.3dland.ru.rar
VRay 1.50 SP1 for 3dsmax9 32bit 32
http://rapidshare.com/files/61506586/VRay15_sp1_m9x86.rar.html
Переведённый на русский язык полный мануал для V-ray 1.5 (120Mb - но оно того действительно стоит)
http://rapidshare.com/files/75182025/V-ray_1.5_manual.part1.rar
http://rapidshare.com/files/69200305/V-ray_1.5_manual.part2.rar
http://rapidshare.com/files/75182025/V-ray_1.5_manual.part1.rar
Вот первая часть.
Vray (нормальный) 1,5 SP1 x64 для 9-го ДДДмакса
http://rapidshare.com/files/83335576/Vr15_m9x64_091907_www.3dland.ru.rar
есть возможность сделать зеркала . филефактори или zshare. dump ...
please.
http://www.filefactory.com/file/773c10/
Vray 1.50.17 (26 Dec 2007)
VRay 1.50.17 for 3dsmax 9-2008 (32bit)
http://rapidshare.com/files/86330033/vray_15017_max90_x86.rar
http://rapidshare.com/files/86306852/vray_15017sp1_max2008_x86.rar
Mirror:
http://depositfiles.com/files/3200680
http://depositfiles.com/files/3200624
http://www.filefactory.com/file/8ad3af
http://www.filefactory.com/file/554d04
http://www.zshare.net/download/6805157ae513cb/
http://www.zshare.net/download/6805021fc2f96e/
VRay 1.50.17 for 3dsmax 9-2008 (64bit)
http://rapidshare.com/files/86324927/vray_15017_max90_x64.rar
http://rapidshare.com/files/86318188/vray_15017sp1_max2008_x64.rar
Mirror:
http://depositfiles.com/files/3200685
http://depositfiles.com/files/3200681
http://www.megaupload.com/?d=DWEFLYX9
http://www.megaupload.com/?d=7N48RQVN
http://www.filefactory.com/file/32fab2
http://www.filefactory.com/file/c7c084
http://www.zshare.net/download/6805160ce4e6e3/
http://www.zshare.net/download/68051837b079b6/
История версий:
1.5 final
1.5 SP1
1.5.17
1.5 SP2
1.5 SP2 и кряк - ставится только на 3ds max 2009 32-bit (проблема со сбросом настроек - но побаловаться уже можно)
http://rapidshare.com/files/122907009/vray_demo_150SP2_max2009_x86.rar
V-ray 1.50 SP2 для 3ds max 2009 (x32 и x64)
Без косяков, присущих прошлым крякам.
http://rapidshare.com/files/123634197/Vrayr15sp2_max2009_x32.rar
http://rapidshare.com/files/123633702/Vray15sp2_max2009_x64.rar
Возможно ли обновить? :(
Done
тынц (http://rapidshare.com/files/203279317/VRay_1.5_SP1_17_September_2007_RU.exe)
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